

Who when watching Kirk or Picard did not want to see how it felt to be in the Captain’s chair and save the day? Our challenge to the game industry and ourselves was to reinvent the venerable genre of space combat games while at the same time creating a game that leveraged the best known science fiction universe. Our goal was to create an exciting game that would be accessible and understandable to anyone who has ever seen Star Trek ®. We spent six months researching, designing and testing out our ideas to see if we could design a product that would fuse the best of Trek and modern computer technology to create an involving and compelling game experience while doing the universe justice. The team here was interested in trying something new and different so with excitement we began our work. Totally Games had already created four best-selling and well-loved space combat titles in the other great space fantasy license, Star Wars ®. In late 1998, Activision contacted Totally Games about the possibility of creating a new and truly authentic interactive Star Trek ® experience.
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